![]() Further optimized the editor, and improved LH decompression. ![]() Added a "Next Free" button for easily selecting new values at a given ID input.Fixed crashes that occur when the Pa0 tileset isn't selected/found.Added the "Send to Worldmap" and most importantly "Spawn half a tile left" settings for Entrances.Added a "Change Layer" button for tiles.Reworked Paths to allow changing the Path and Path Node IDs.Changed the format spritedata.xml's use to refer to bits, as proposed by RoadrunnerWMC (it's much better).Updated the Sound Modulation names to correspond to the respective level they're used with from the original game.Implemented LZ-compressed level support from Reggie Updated.Updated Reggie Next icons for both Windows and Mac (credit to Meorge and grishhung).Added/updated images for sprites 53, 111, 112, 138, 139, 216, 311.ĪboodXD, CLF78 ( H1dd3nM1nd), Danster64, Grop, TobiasAmaranth, Zementblock and others.Made CTRL+Scroll zoom in/out to the cursor's position.Added an option to visualize Camera Bounds for Zones.The camera now automatically scrolls when dragging items near the screen edge.Removed the AnotherSMBW, NewerHS and NewerSumSun Game Patches.Pa0 overrides now automatically apply to all Tilesets starting with "Pa0_" (Also you can add 'override="no-Pa0"' to your tilesets in the 'tilesets.xml').First it checks if /Texture is a folder, and if not, it lets the user select the Tilesets folder manually. Added support for loading Stage and Texture folders in Game Patches separately.ReggieMod: Newer Sprites v3.8.3 by Kinnay and Meorge.The current version of Reggie Next features code imports from the following Reggie forks: ![]() This articles explains how to fix some common problems.
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